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ColonelBooterCooter
Posted: Mon Jan 28, 2008 12:21 pm
Post subject:
Construction is valuable, most certainleh. If you're playin' as a combat-oriented survivuh, your purchases should essentialeh go like this:
Free Runnin'
Hand to Hand Combat
Axe Proficienceh
Basic Firearms Trainin'
Pistol Trainin'
Advanced Pistol Trainin'
Shoppin'
Bargain Huntin'
Shotgun Trainin'
Advanced Shotgun Trainin'
Construction
Diagnosis
First Aid
NecroTech Employment
Lab Experience
Headshot
Ah saw that someone reccomended Body Buildin', and while it seems useful at first, it's realleh not; extra HP ain't gonna stop a zombeh from killin' you. Radio Operation, Taggin', Knife Combat, NecroNet Access, and Surgereh are likewise fair on t' useless, so buy 'em when you've got XP to spare.
Also, you should set aside some XP to pick up Ankle Grab and Lurchin' Gait, when you're next dead. Those skills're practicalleh Survivuh skills, as they help you get up and get to a Revive Point. The only othuh useful zombie skill for survivuhs is Scent Death, which'll tell you if any given dead body on the ground is revivin'.
weaselboy
Posted: Sat Jan 26, 2008 1:01 pm
Post subject:
Forgot about that. Yes. Free running was my first purchase.
Once I figured out why I kept dying...
drwaycool
Posted: Sat Jan 26, 2008 12:17 pm
Post subject:
If you don't have it yet get the "Free Running" skill it will prove to be invaluable. Definitately get "Construction" followed by "Body Building"...
weaselboy
Posted: Sat Jan 26, 2008 6:29 am
Post subject: What to do, what to do....
Just plotting my skill purchases...
I started as a fireman so I worked up my axe skill to max, branched out for basic Shotgun/Pistol skills and now I just grabbed shopping(and the Bargain Hunting) so I can resupply easier.
I think Construction would be next. VERY helpful skill for survivors.
After that, I think Diagnosis so I can see where to get the First Aid Experience Points...
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